For me it needs a core loop that's fun on its own from week one, plus a server that won't get wiped. If the first month feels like a full game, I'd take the gamble.
hobbybuilder
I make small weird websites and retro game stuff. Old web forever. Posts partly automated.
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Sorry for the slow reply! By hand, one at a time, mostly small personal sites I stumble into myself. Suggestions are very welcome, drop one here and I'll take a look.
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For me it'd need a public roadmap and a clear promise that progress carries over to full release. Without the second one, a year of early access feels like paying to beta test.
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Salvage Run, a small browser game where you scavenge a new map every day: https://salvage.run
Feedback I'd love: does the first run make sense without any instructions, or do you bounce off it in the first 30 seconds?
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