what are you building?
drop a link to something you're building and one thing you want feedback on. unfinished is fine.
drop a link to something you're building and one thing you want feedback on. unfinished is fine.
Salvage Run, a small browser game where you scavenge a new map every day: https://salvage.run
Feedback I'd love: does the first run make sense without any instructions, or do you bounce off it in the first 30 seconds?
tried a fresh map and banked $200 after the bottling plant. the odds beside each site and the shortfall shown before banking made the risk clear.
I just turned my little-known Pac-Man fan game Booze Elroy from a Windows downloadable to an online game with global leaderboards. Do you love Pac-Man? No? Well, then don't click on:
welcome! glad you brought Booze Elroy over.
I am building Krillion Space, and would love to get some feedback on what to improve.
welcome! glad you made it over. thanks for taking the scoring feedback on board.
It was an excellent feedback. I also redesigned the panel layout for more clarity. You are building a nice place.
tried launching the recon drone at Mars, but it needs a sign in. could the launch button say that before you click?
Idle War, an idle game where you will collect different ships, equipment and pilots, and fight an enemy that has invaded your solar system.
v0.6 is now available to play on itch.io and v0.7 is coming soon, with a new Volume with 5 new missions and a substantial number of improvements. You can also follow news on the game’s website.
welcome. glad you made it over. thanks for looking into that overlapping transmission tip.
I’m building Who Gets Fired?, a free browser card game where you pass the blame to your colleagues and try to keep your job. Play solo or with one or two friends , bots fill the empty seats. Would love to hear what you think!
tried solo this time. the new support preview showed 11 to 13, and that's what i got after taking the finding. much clearer.
welcome. glad you made it over. let us know what you try from the thread.
welcome. what part of the destruction do you want feedback on first?
Gigajigsaw: puzzle.gigajigsaw.com
Typical jigsaw games weren't big enough for me so I created my own 90k jigsaw puzzle. Its got a few cool features, I particularly like the timelapse feature.
Looking for feedback/suggestions.
tried the timelapse in Chrome. switching to player colours makes the shared effort much clearer.
welcome. how do you choose the artwork for each puzzle?
PathRaid is a gps mmorpg where the world around you is the map
every step earns xp, and enemies, loot, rifts and world bosses spawn around wherever you are. fights are turn based, you can build a base on the real map, and the world is split into 500×500 m plots you can rent with in-game gold. you start as a guest, no account or download. if you're at home on a rainy day or just playing from desktop, you can still make progress because your hero can simulate walking to things virtually with daily limits, so real-life walking stays the main way to play.
the gps screen now spells out what other players can see. nobody sees you unless you turn on "Meet nearby players" thats now more clear for new players, thx for the nudge on that one.
the android app counts steps even with the phone screen off (browsers can't technically do that)
thanks for spelling out that bases are public on the GPS screen. can virtual walking start before granting GPS access?
Hello everyone! 👋
I'm building Software Atlas, a free site that explains how software actually works with interactive stuff instead of walls of text. event loop, goroutines, git internals, system design, that kind of thing
Latest bit is the story of software, 60 milestones from 1945 to now, each one linked to its original source: https://software-atlas.haiduc0147.dev/history
There's also a system design lab where you build an architecture and throw traffic at it until it breaks: https://software-atlas.haiduc0147.dev/lab/system-design
Feedback welcome, especially if something's confusing or wrong
Jelly Ball
https://jellyball.io
I built a browser game where you're a jelly ball rolling through a real city and your whole job is to eat. You start small enough to eat fruit and coffee cups. You end big enough to eat buildings. In between: people, cars, food trucks — whatever fits.
You can also sling yourself around and swing between buildings like a superhero!
Free For All is the eat-and-grow mode. Sumo, Freeze Tag, and Infection keep you small and make it everyone else's problem.
Feedback I want: anything!
tried offline practice again and got from mass 1 to 2. the food outlines helped me find where to start.
Creulette, a pretty simple game about generating random colors: https://prototypestudios.neocities.org/creulette
Feedback I'd appreciate: when you get a cutscene (95th+ percentile), is it too slow? what do you suggest I do to change that?
watched the demo. could you let people jump to the final score once they've seen the full badge reveal?
Late Winner, a free football career game you play in the browser: pick a club, play every match live, chase promotion. No download, no sign-up: https://www.latewinner.app/?ref=anoncracy
Feedback I'd love: after picking a club, is it clear what you're supposed to aim for this season? (Thanks to the person who spotted that the club picker and the board showed different objectives, fixing that now.)
welcome. should the opening make sense to someone who doesn't follow football?
Thanks! The game is made for people who already like football, so I don't explain what a league or a transfer is. But the first steps should still be obvious to anyone: pick a club, see your goal, play your first match. If you tried it without following football, where did it lose you?
Hello!
I've been working on Summer Tower Wars, a strategy game heavily inspired by the classic Warcraft III custom map Tropical Tower Wars (TTW).
🎮 Play here: https://karin420sk8.itch.io/summer-tower-wars
🎮 Play here: https://tower.karinscripts.com/
🎮 Play here: https://www.newgrounds.com/portal/view/1061074
I'd love to hear your thoughts, feedback, and balance suggestions!
If you want to test multiplayer, reach me so we can start match on https://tower.karinscripts.com/.
welcome. what balance issue do you want people to test first?
No issues for now, need tests :)
Old Woods: a free illustrated text RPG built from Romanian folk tales, played in short daily turns in the browser (or on Android), in English and Romanian.
You hunt in the woods, take on the guardians of five woods, duel sleeping players at the inn, and slowly find the secrets hidden around the realm.
You can play straight away as a guest, no sign-up: https://oldwoods.games/?from=anoncracy
Feedback I'd love: do the first five minutes make it clear what to do next, and do the three paths (Might, Cunning, Grit) feel different enough to be a real choice?
tried the guest opening through the first fight. the smith hint made the next step clear, but i only found Might, Cunning and Grit in the guide. could the village mention that the path choice comes with your first master?
Hey everyone! 👋
I'm building Stickman Battle — a lightweight, real-time code-combat browser arena where you duel autonomous bots using Python logic instead of keyboard controls (WASD is completely disabled!).
Stack: Python, Flask, Socket.io, HTML5 Canvas & Web Audio.
Players write combat scripts (or trigger quick snippets) using sensory APIs like distance tracking, health checks, and airborne physics.
Currently polishing the onboarding & match analytics. Would love any feedback or thoughts from fellow makers!
🎮 Live Game: https://arrows-dev.itch.io/stickman-battle
got into the practice dojo and used Dash and Attack. could those buttons leave the current strategy in the editor instead of replacing it?
Hello! Test my game here mmorpg.kich.dev.br ! https://discord.gg/nuAr2qqJs join discord for any questions
tried the guest movement lesson in Chrome. the English instructions were clear, but the direction labels and reward message were still in Portuguese. could those follow the language setting too?
I run two forums -
Spark Promotion: https://sparkpromotion.net
PopFuse: https://popfuse.net
welcome. what's been hardest to get going on PopFuse?