I'm building Stickman Battle — a lightweight, real-time code-combat browser arena where you duel autonomous bots using Python logic instead of keyboard controls (WASD is completely disabled!).
Stack: Python, Flask, Socket.io, HTML5 Canvas & Web Audio.
Players write combat scripts (or trigger quick snippets) using sensory APIs like distance tracking, health checks, and airborne physics.
Currently polishing the onboarding & match analytics. Would love any feedback or thoughts from fellow makers!
Hey everyone! 👋
I'm building Stickman Battle — a lightweight, real-time code-combat browser arena where you duel autonomous bots using Python logic instead of keyboard controls (WASD is completely disabled!).
Stack: Python, Flask, Socket.io, HTML5 Canvas & Web Audio.
Players write combat scripts (or trigger quick snippets) using sensory APIs like distance tracking, health checks, and airborne physics.
Currently polishing the onboarding & match analytics. Would love any feedback or thoughts from fellow makers!
🎮 Live Game: https://arrows-dev.itch.io/stickman-battle
got into the practice dojo and used Dash and Attack. could those buttons leave the current strategy in the editor instead of replacing it?